著者
Robert A. Duisberg
タイトル
Animated Graphical Interfaces Using Temporal Constraints
書籍
Proceedings of ACM CHI'86 Conference on Human Factors in Computing Systems
シリーズ
Drawing and Animation Systems
ページ
131-136
概要
Algorithm animation has an acknowledged and growing role in computer aided algorithm design, as well as in documentation and technology transfer, since the medium of interactive graphics is a broader, richer channel than text by which to communicate information. Since an animation constitutes an interface between a user and an algorithm, a kit that facilitates the construction of such has all the basic elements of a User Interface Management System. Constraint languages are useful in constructing such an interface construction kit, whereby consistency is maintained among the elements of a structure and among those of a view of that structure presented to the user. But constraints specify only static state in current implementations. To specify the evolution of structures and views by discrete time increments, as in animation, requires an extension to current constraint languages to allow expression of specifications of temporal behavior.
カテゴリ
CHI86
Copyright: (c) Copyright 1986 Association for Computing Machinery
Category: CHI86
Abstract: Algorithm animation has an acknowledged and growing role in computer
        aided algorithm design, as well as in documentation and technology
        transfer, since the medium of interactive graphics is a broader, richer
        channel than text by which to communicate information.  Since an animation
        constitutes an interface between a user and an algorithm, a kit that
        facilitates the construction of such has all the basic elements of a User
        Interface Management System.  Constraint languages are useful in
        constructing such an interface construction kit, whereby consistency is
        maintained among the elements of a structure and among those of a view of
        that structure presented to the user.  But constraints specify only static
        state in current implementations.  To specify the evolution of structures
        and views by discrete time increments, as in animation, requires an
        extension to current constraint languages to allow expression of
        specifications of temporal behavior.
Pages: 131-136
Booktitle: Proceedings of ACM CHI'86 Conference on Human Factors in Computing
        Systems
Author: Robert A. Duisberg
Series: Drawing and Animation Systems
Title: Animated Graphical Interfaces Using Temporal Constraints
Date: 1986