著者
Brenda Laurel
タイトル
The Art Of Human-Computer Interface Design
日時
1990
出版
Addison-Wesley
概要
This book was originally proposed as part of an interface training course sponsored by the Human Interface Group at Apple Computer. The initial idea was to collect some of the distributed expertise and wisdom about interfaces inside Apple into a book that could be used to train current and future Apple employees. The project quickly began to grow into an idea for a trade book that would give Apple authors a chance to publish some of their work on interface design. When the idea developed into a book on human computer interfaces for both educational and professional markets, it was realised that non-Apple perspectives needed to be included in order to provide a well-rounded and thought-provoking treatment of the topic. A call for abstracts was put out and those chosen represented a 50-50 mix of Apple and non-Apple authors. First drafts of all the chapters were subject to peer review among the community of authors and a three day conference was then held to discuss each chapter and the broad themes of the book, and to build in cross- references establishing connections among ideas. % The authors of the 55 chapters were encouraged to reach for the "big ideas" in interface design, as there was felt to be a need for a book which surveyed the enormous diversity of philosophies, design methods and technological approaches that have evolved over the past few years. The authors, as interface designers, have been struck by the ever-widening circle of domains and approaches that are coming into view as important contributors to the art of making computers easy to use. To that end, the book contains work from people in fields that are not yet widely associated with interface design, including drama and narrative, industrial design, animation and cognitive and interpersonal psychology. New modalities and media that will be incorporated into the interfaces of the future, from speech and gesture to video and television, have also been surveyed. The articles in this book are of varied type, including research papers, case studies, surveys and tutorials, theoretical discussions, opinion pieces and sermons, interviews, first-person observations by working designers and even some humour. Each section of the book contains chapters of several types. The variety of chapter styles reflects a variety of approaches, each of which can contribute useful ideas. Authors may disagree in many areas. Good arguments bring the key issues into high relief - conflicting views have been included in order to stimulate thinking and to motivate research. [Adapted from introduction. MON]
カテゴリ
UI, Speech
ISBN: 0-20151797-3
Category: UI Speech
Abstract: This book was originally proposed as part of an interface
        training course sponsored by the Human Interface Group at
        Apple Computer.  The initial idea was to collect some of the
        distributed expertise and wisdom about interfaces inside
        Apple into a book that could be used to train current and
        future Apple employees.  The project quickly began to grow
        into an idea for a trade book that would give Apple authors
        a chance to publish some of their work on interface design.
        When the idea developed into a book on human computer
        interfaces for both educational and professional markets, it
        was realised that non-Apple perspectives needed to be
        included in order to provide a well-rounded and
        thought-provoking treatment of the topic.  A call for
        abstracts was put out and those chosen represented a 50-50
        mix of Apple and non-Apple authors.  First drafts of all the
        chapters were subject to peer review among the community of
        authors and a three day conference was then held to discuss
        each chapter and the broad themes of the book, and to build
        in cross- references establishing connections among ideas.
        %
        The authors of the 55 chapters were encouraged to reach for
        the "big ideas" in interface design, as there was felt to be
        a need for a book which surveyed the enormous diversity of
        philosophies, design methods and technological approaches
        that have evolved over the past few years.  The authors, as
        interface designers, have been struck by the ever-widening
        circle of domains and approaches that are coming into view
        as important contributors to the art of making computers
        easy to use.  To that end, the book contains work from
        people in fields that are not yet widely associated with
        interface design, including drama and narrative, industrial
        design, animation and cognitive and interpersonal
        psychology. New modalities and media that will be
        incorporated into the interfaces of the future, from speech
        and gesture to video and television, have also been
        surveyed.  The articles in this book are of varied type,
        including research papers, case studies, surveys and
        tutorials, theoretical discussions, opinion pieces and
        sermons, interviews, first-person observations by working
        designers and even some humour.  Each section of the book
        contains chapters of several types.  The variety of chapter
        styles reflects a variety of approaches, each of which can
        contribute useful ideas. Authors may disagree in many areas.
        Good arguments bring the key issues into high relief -
        conflicting views have been included in order to stimulate
        thinking and to motivate research.  [Adapted from
        introduction. MON]
Bibtype: Book
Author: Brenda Laurel
Title: The Art Of Human-Computer Interface Design
Note: Apple社内のいろいろなインタフェースの研究をまとめた本。
Year: 1990
Address: Reading, Massachusetts
Publisher: Addison-Wesley