This paper describes three key concepts of Tangible Bits: interactive surfaces; the coupling of bits with graspable physical objects; and ambient media for background awareness. We illustrate these concepts with three prototype systems - the metaDESK, transBOARD and ambientROOM - to identify underlying research issues.
Copyright: (c) Copyright 1997 Association for Computing Machinery
WWW: http://www.acm.org/sigchi/chi97/proceedings/paper/hi.htm
Category: UI AR
Abstract: This paper presents our vision of Human Computer Interaction
(HCI): "Tangible Bits." Tangible Bits allows users to "grasp
& manipulate" bits in the center of users' attention by
coupling the bits with everyday physical objects and
architectural surfaces. Tangible Bits also enables users to
be aware of background bits at the periphery of human
perception using ambient display media such as light, sound,
airflow, and water movement in an augmented space. The goal
of Tangible Bits is to bridge the gaps between both
cyberspace and the physical environment, as well as the
foreground and background of human activities.
<p>
This paper describes three key concepts of Tangible Bits:
interactive surfaces; the coupling of bits with graspable
physical objects; and ambient media for background awareness.
We illustrate these concepts with three prototype systems -
the metaDESK, transBOARD and ambientROOM - to identify
underlying research issues.
Bibtype: InProceedings
Booktitle: Proceedings of the ACM Conference on Human Factors
in Computing Systems (CHI'97)
Month: apr
Pages: 234-241
Author: Hiroshi Ishii
Brygg Ullmer
CategoryType: CHI97発表論文
Title: {Tangible Bits}: Towards Seamless Interfaces
between People, Bits and Atoms
Year: 1997
Date: 2003/08/01 04:59:50
CategoryYomi: かい97
Super: CHI97
Publisher: Addison-Wesley